Day-to-Day

Prize winning project:

  • Best User Experience (UX), Awarded by Gendac
  • Second Place overall, Awarded by 24 Bit Games

The goal: Heal through mundaneness. Slowly adding more chores, until it feels normal and the pain fades.

This gives the player a more realistic view on the healing process and dealing with grief. It is far more tedious, and takes longer to complete:

  • Game progress is slower
  • More realistic healing journey
  • Fail state

Casual mode helps the player get through the game faster, without losing out on any of the story. Less tedious and quicker to complete:

  • Game progresses faster
  • Easier to progress
  • No fail state

Click:

WASD:

Scroll:

R:

ESC:

E:

Ctrl + Shift + C:

Move around the house and interact with activities

Move the camera around

Zoom the camera in and out

Recenters the camera

Open the pause menu

Open to-do list

Activate cheats*

*Use carefully as these might have unexpected outcomes and break the game. Useful when bugs are encountered and you cannot progress.

I am completing this project on my own, making me responsible for project management, art creation, coding, as well as sound and level design.

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